Lunge 20
Flip a coin. If tails, this attack does no damage.
Lost in Panic
Flip a coin until you get tails. For every heads, select a card from your opponent's hand at random and discard it.

Bug Buzz 70
Double Spin 10x
Flip 2 coins. This attack does 10 damage for each heads.
Double Stab
Flip 2 coins. This attack does 30 damage for each heads.
Surprise Orders 120
Select a Combee on your bench, and return that Pokémon and all cards attached to it to your deck. This attack cannot be used if you do not have a Combee on your bench.

Corkscrew Punch 30
Ability: Frozen Calamity
While this Pokémon is in play, both your and your opponent's Pokémon cannot recover HP.


Magnum Punch 110
Stampede 10

Reckless Charge 30
This attack also does 10 damage to this Pokémon.
Aroma Therapy
Heal 30 damage from each of your Pokémon

Razor Leaf 60
Queen's Heel 60
On your opponent's next turn, your opponent cannot play a Pokémon from their hand to evolve the Pokémon hit by this attack.

Spinning Kick 160
This attack also does 20 damage to this Pokémon.
Ride the Wind 10
Flip a coin. If geads, switch this Pokémon with a Pokémon on your Bench.
Blot 10
Heal 10 damage from this Pokémon.
Absorb Life 30
Heal 30 damage from this Pokémon.


Bramble Jail 80
On your opponent's next turn, attacks from the Pokémon hit by this attack require an additional 
energy to use.
Bug Bite 10

Ball Roll 30x
Flip a coin until you get tails. This attack does 30 damage for each heads.
SV2P 092/071


Indulgent Ivy
This attack does 60 damage to 1 of your opponent's Pokémon for each Prize card your opponent has taken. (Don't apply Weakness and Resistance for Benched Pokémon.)



Forest Burn 220

Bubble Drain 20
Heal 20 damage from this Pokémon

Bubble Drain 50
Heal 30 damage from this Pokémon


Slam 100x
Flip 2 coins. This attack does 100 damage for each heads.
Matching
Select 2 Supporter cards from your deck, show them to your opponent, and place them into your hand. Then shuffle your deck.
:B: Water Pulse 20
Your opponent's Active Pokémon is now asleep.
Headbutt 20


Ice Block 100
Discard all energy attached to this Pokémon. On your opponent's next turn, this Pkemon suffers -100 less damage from attacks.

Avalanche 30
This attack also does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Rest
This Pokémon is now Asleep. Heal 60 damage from this Pokémon.

Double-Edge 50
This attack also does 10 damage to this Pokémon.

Icicle Missile 50


Special Horn 80+
If this Pokémon has any Special Energy attached, this attack does an additional 140 damage.
Ram 20



Swim Screw 120
If you have no cards in your hand, this attack can be used for
energy.
SV2P 075/071

Tackle 30
Chilly 10


Bite 50
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Sharp Fin 40


Frost Smash 80
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Ability: Cryogenics
As often as you like during your turn, you may attach a basic
Energy card from your hand to 1 of your Pokémon.


Buster Tail 130
SV2P 093/071
Ability: Shivering Cold
Once during your turn, if this Pokémon is in the Active Spot, you may search your deck for up to 2 basic
Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

Hail Blade 60x
You may discard any amount of
Energy from your Pokémon. This attack does 60 damage for each card you discarded in this way.
Tail Fishing
Flip a coin. If heads, select 1 card from your deck, and put it in your hand. Then, shuffle your deck. If tails, discard 1 card from your hand.

Zen Headbutt 30
Profound Knowledge 30
Your opponent's Active Pokémon is now Confused.

Wisdom Head 130
You may select up to 2 cards from your deck, and put them into your hand. Then, shuffle your deck.
Pound 10

Weird Feeling 20
Your opponent's Active Pokémon is now Confused.
Psycho Trip 20
Your opponent's Active Pokémon is now Confused.

Super Psy Bolt 40
Ability: Star Reading
Once during your turn, you may look at the top 2 cards of your opponent's deck. Select 1 card to put back on top of their deck. Place the remaining card on the bottom of their deck.

Psych Out 120
Select 1 card from your opponent's hand at random, and discard it.
Ability: Safeguard
Prevent all damage done to this Pokémon from attacks by your opponent's Pokémon ex and Pokémon V.

Ghost Eye
Put 7 damage counters on your opponent's Active Pokémon.
Cold Tea 10
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Collecting Antiques
Put up to 2 Item or Pokémon Tool cards from your discard pile into your hand.
Pouring Tea
Place 5 damage counters on your opponent's Active Pokémon.
SV2P 079/071
Revival Blessing
Put a Pokémon from your discard pile onto your Bench.

Psybeam 50
Your opponent's Active Pokémon is now Confused.
Low Kick 10

Hang Down 30
Low Kick 30

Pummel 60+
Flip a coin. If heads, this attack does 60 more damage.
Anger Grudge 20x
Put up to 12 damage counters on this Pokémon. This attack does 20 damage for each damage counter you placed in this way.
FC Seismic Toss 150
Hit and Run 20
Flip a coin. If heads, prevent all damage done to this Pokémon from attacks next turn.


Elbow Strike 90
Ascension
Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.
Rock Throw 20
Ability: Shatter Crystal
If this Pokémon is Knocked Out, flip a coin. If heads, your opponent can't take any Prize cards for it.
Poison Petal
Your opponent's Active Pokémon is now Poisoned. Put 6 damage counters instead of 1 on that Pokémon during Pokémon Checkup.
Spin Turn 10
Switch this Pokémon with 1 of your Benched Pokémon.
Unified Wing 20x
This attack does 20 damage for each Pokémon in your discard pile that has the Unified Wing attack.
Flap 30


Dirty Throw 140
Discard 1 card from your hand. This attack cannot be used if you cannot discard a card.
Ambush 10+
Flip a coin. If heads, this attack does 20 more damage.

Smash Kick 20


Razor Fang 50

Comeuppance 20
On your opponent's next turn, if this Pokemon is damaged by an attack, place damage counters on the Pokémon that used that attack equal to the damage done to Mabosstiff.


Darkness Fang 100
Mirror Draw
Draw cards until you have the same number of cards in your hand as your opponent.

Speed Dive 30
Oracle Press 20
On your opponent's next turn, the Pokémon hit by this move cannot attack this Pokémon.

Extrasensory 70+
If you have the same number of cards in your hand as your opponent, this attack does 90 more damage.
Accelerate 50
If the Defending Pokémon is Knocked Out by this attack, prevent all effects of an attack, including damage, done to Corviknight during your opponent’s next turn.


Spinning Bird 200
Discard 2 Energy attached to this Pokémon.

Stampede 50
Ability: Bronze Body
This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).


Nose Quake 260
This attack also does 30 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
SV2P 081/071
Ability: Iron Nourishment
If this Pokémon has at least 3 Metal Energy attached, it has 100 more HP.



Shoot Through
This attack also does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Find a Friend
Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.


Bite 50
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Mud-Slap 30



Escape Flash 100
Your opponent's Active Pokémon is now Paralyzed. Shuffle this Pokémon and all attached cards into your deck.

Gust 20
Ability: Letters from the Wind
Once during your turn, when you play this card from your hand to evolve 1 of your Pokémon, you may either put 1 Supporter card from your discard pile into your hand, or search your deck for 1 Supporter card and put it into your hand; then, shuffle your deck.


Wing Attack 90

Yawn
The opponent's Active Pokémon is now Asleep.

Confront 40

Razor Claw 60+
Flip a coin. If heads, this attack does 60 more damage.
Ability: If this Pokémon is Asleep, flip 2 coins instead of 1 between turns. If either of them is tails, this Pokémon is still Asleep.


Slacker Headbutt 240
This Pokémon is now Asleep.
Send Back 10
Your opponent switches their Defending Pokémon with 1 of their Benched Pokémon.
Glide 20


Clutch 70
During your opponent's next turn, the Defending Pokémon can't retreat.
SV2P 094/071
Ability: Cocky Draw
Once during your first turn, you may discard your hand and draw 6 cards. You can't use more than 1 Cocky Draw Ability each turn.
Fired Up 20
Attach up to 2 basic Energy cards from your discard pile to 1 of your Benched Pokémon.
Shuffle 3 in any combination of Pokémon and basic Energy cards from your discard pile into your deck.
You can only use this card if you have more Prize cards remaining than your opponent.
Heal 60 damage from 1 of your Pokémon.
SV2P 090/071
Draw cards until you have 5 cards in your hand. If none of your Pokémon have any Energy attached, draw cards until you have 7 cards in your hand instead.
Discard a Special Energy from each of your opponent's Pokémon.
Whenever any player attaches an Energy card from their hand to 1 of their non-Water Basic Pokémon, put 2 damage counters on that Pokémon.
As long as this card is attached to a Pokémon, it provides
Energy.
When you have more Prize cards remaining than your opponent, as long as this card is attached to an evolved Pokémon, it provides every type of Energy but provides 3 Energy at a time.